PureRef Download Forum Support
Posts: 28
When an pureref file is open with linked images and somehow the link are broken, we get this error about it. The sad thing is we are not able to fix these links. Therefor i would like to opt for some document settings where you can relink these missing links.

So perhaps some seting where we can see all linked images in the file and be able to either repair the link or relink them to an other file or files would be very useful.

Now after the link shows there is no way to fix it or find those image again. The popup shows only once.

What also would be nice is the option 2 relink or finding all missing files in a folder. This way you could quick relink a whole list of missing images
Posts: 9
+1 for this suggestion.

A possible way to approach this: if the image dimensions can be saved in the .PUR, then it could be empty frames with a red "X" or something to represent each missing image. Clicking on an empty frame would open a file browser for you to search for a replacement image.
Hovering the cursor over an empty frame would show a tooltip with identity information about the missing image: size, filename, date of creation\modification etc.
Admin
Posts: 461
The next version of PureRef will include all of your suggestions :)
Posts: 30
Would it be possible to change the link to the image, even if it's not broken? The reason I ask this is because of a suggestion I had here:
https://www.pureref.com/forum/read.php?3,1110,1110

The topic is about animated gif support. Long story short, you can have animated gifs in your PureRef scene in an indirect way, but it requires you copy and paste it directly from a browser, so the original link is saved as the source instead. That way, when you open the source, you can view the gif inside your browser.

I want to be able to do the same with video files. Since PureRef doesn't allow the import of video files, what I wanted to do is make my own "thumbnail", import that into the PureRef scene instead and change the source link so it points to a URL of the video. Would that be possible with the changes you are adding to the next version?
Posts: 28
I think you making it sound much to complicated. What i proposed is the same idea. But you want video files as well, this is an image viewer. It would need tons of extra code than think about all the players in a single file. That alone sounds way to complicated.

Concerning that Custom video thumb, that can be any image you like ofcourse. But you talk about a link to a video. What do you mean by that, because we can only add notes?
Posts: 30
What's so complicated about it? All I'm basically asking is if you can change the source link regardless of if the source link (where the image comes from) is broken or not.

PureRef keeps track of the source link of the image, regardless of if you embed it into the scene or not. You can see the source link if you select your image and go to "Open Source" (CTRL+Shift+O). This can be a local file like "C:\Users\YOURUSERNAME\Desktop\my-image.png" or a hyperlink like "https://www.pureref.com/images/PureRef.png".

I want to be able to have videos in my PureRef scene as well just like gif files. PureRef would never even have to touch the video file. All I would do is import a custom thumbnail of the video, which is just a regular image, and then change the source link manually, so it points to the video link itself instead of the image path/link of the thumbnail.
Admin
Posts: 461
Would it help for you to have clickable links in notes instead? It sounds like you want to open a source that might not actually be the image that you see in PureRef. The relinking we're talking about here will try to replace the image you already have (probably none because it is missing) with the source you provide.
Posts: 30
That would be a huge help already, but I prefer if I could have a "preview" of the video file at least, in the form of a thumbnail basically. The links I use don't really tell me anything about the video itself.

Wouldn't it make more sense to be able to edit the source of the image anyway, regardless if it's missing/broken or not? I would be in favor of giving users more control in that regard, but maybe that's just me. Surely, adding a "Change Source" option under Images -> Selection wouldn't be too hard to add? That way, you don't have to break something first before you can change it.

Ideally for me, and I know it's not an easy task, please don't shoot me, is to be able to paste a video file into PureRef and have the same thing happen as with gif files: only one image is extracted and that's it. If I could change the source to point to the video link, I can just watch it inside my browser instantly.
Admin
Posts: 461
The problem with the relink functionality here is that even if you were allowed to change the source it would instantly replace what you already have with what the new source points to. But if we ever add such a feature we'll keep your suggestions in mind!
Posts: 30
Ok, fair point, the image would be broken if the image isn't in the new source path yet, after all. But what if you embed your images and you simply want to update the source? Or what if you want the source to point to an artist's website (DeviantArt or whatever) instead of just the one image you downloaded? I would find it useful if I could keep the link of the original artist of whatever image I'm saving if I want to find more images from that artist later.

I still think it would be a useful feature to have, but I see I'm on the losing side here. :( Oh well, I'll be happy if I can get clickable links in text boxes at least.
Posts: 28
I think what he prefers is images being clickable, that is something else i proposed here.
Posts: 30
Clickable images would be a better alternative actually! That is, as long as you can change what they link to. You wouldn't have to mess with the source path/link like I proposed and you can still add any link you want.
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